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Code layout

Every touch in a match is stored as one code in the DataVolley layout, the same in Courtside, DataVolley 4 and VolleyStation Pro. You rarely type a full code: the command line fills it in from what you type. This page explains the full code, so you can read the code log and add details when you want them.

A full code​

*08AT#X5~46AT2
PositionIn the exampleWhat it is
1*Team: * home, a away
2–308Shirt number, two digits. $$ is an unknown player.
4ASkill. See Skills, types and evaluations.
5TType: how fast or high the ball was played
6#Evaluation: the rating
7–8X5Attack combination, or the setter call on a set. See Combinations and setter calls.
9~Target: who a set went to
104Start zone. See Zones and subzones.
116End zone
12AEnd subzone
13TSubtype, here a tip
142Number of players, here two blockers
15Special, such as O for a ball out
16 onCustom text

The example reads: home #8, attack, tense, perfect, combination X5, from zone 4 to zone 6, subzone A, a tip against two blockers.

~ means "nothing in this position". Everything after the evaluation is optional and can be left off at the end: *08AH# is a complete code, and so is *08AH#~~~48.

Positions 13 to 15 are the extended part. Which letters each skill takes there: Typing styles.

Typing it shorter​

You can type the same attack in several ways. All of these give *08AT#X5~46AT2 when the season's combination table has X5 (start zone 4, type T):

You typeStyle
*08AT#X5~46AT2the full code
8AT#X5~46AT2DataVolley's columns, home without *
8X56A#T2VolleyStation's order: combination for the skill, zones before the evaluation, extended part after it

See Typing styles.

Codes that aren't touches​

CodeWhat it isType it as
*p25:23, ap23:25Point, with the score after it (home:away)p25:23, or a Point button
*T, aTTimeoutT, aT
*c06:07Substitution: #6 off, #7 onc6.7
*z3The setter is in zone 3z3
*P5The setter is #5P5
**1setEnd of set 1written by Courtside, see Ending a set
a$$&H=A point or error with no player touch (a "green code")added by Courtside, see The green code; or type a$$&=

A lineup's P and z codes end in >LUp. Courtside writes them when you enter a starting lineup.

A code that starts with > is a comment, for example a referee's decision. Imported files keep theirs.