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Combinations and setter calls

An attack combination is a two-character code for an attack play, such as X5 for a fast set to zone 4. A setter call is a two-character code for the play the setter called, starting with K, such as K1. Both go in positions 7 and 8 of the code.

Each season has a table of combinations and a table of setter calls. Edit them in Settings → Tables.

Type an attack with a combination​

You typeYou getStyle
8X5#*08AT#X5~4VolleyStation: the combination stands in for the skill letter
8X56#*08AT#X5~46the same, into zone 6
8AX5*08AT+X5~4the combination straight after the skill
8A#X5*08AT#X5~4DataVolley: the combination after the evaluation
8X5.a3=*08AT#X5~4 a03BT=~~~2in a dot code: the block mirrors the zone

A combination fills in what you leave out:

  • the type, from the table (X5 is T);
  • the start zone, from the table (X5 starts in zone 4);
  • the set's target: the set just before the attack gets the combination's target (front, back, centre, pipe or setter) if it has none.

What you type yourself wins: 8AH#X5~2 keeps type H and start zone 2.

A two-letter code that isn't in the table gives an error, so a typo doesn't turn into a play.

Type a set with a setter call​

You typeYou getWhat it is
4K1*04EH+K1#4's set, call K1
4K1F#*04EH#K1Fthe same, to the front attacker, perfect
4EK1*04EH+K1the call after the skill letter
K2#the home setter's set, call K2, perfectno player: the team's setter
aK7the away setter's set, call K7
5K12B+*05EH+K1~~2B#5's set, call K1, from zone 2, subzone B

The target letters after a call are F front, B back, C centre, P pipe and S setter.

The tables a match uses​

  • A match you create copies the season's tables when it's created. Changing the tables later doesn't change it.
  • An imported match uses the combination table in its file. If the file has none, it uses the season's.

The default tables​

A new season starts with these combinations. The descriptions are Courtside's.

CodeStart zoneTypeSet toDescription
X13QCentreQuick in front of the setter
X22QCentreQuick behind the setter
X73QCentreQuick in the gap
XD2QCentreSlide
X54TFrontFast set to zone 4
X62TBackFast set to zone 2
X81TBackFast set to zone 1
XP8TPipeFast pipe
V54HFrontHigh set to zone 4
V62HBackHigh set to zone 2
V81HBackHigh set to zone 1
VP8HPipeHigh pipe
V33HCentreHigh set to zone 3
PP3OSetterThe setter attacks the second ball
P23OAnother player attacks the second ball
PR4OFirst-touch attack, e.g. on a ball sent over

And these setter calls:

CodeDescription
K1Quick in front
K2Quick behind
K7Quick in the gap
KCSlide

If an attack's start zone doesn't match its combination's, Checks add a note.